Thursday, 10 November 2011

Course improvements

This week we had a discussion about ways in which we could improve the course. We were told that if we had any ideas in ways in which we could improve it then we should post them in the blog. I had a couple of thoughts

  • There was very little animation taught throughout the course. I think that this should be taught incredibly early as the course is modelling and animation and i feel that they should be balanced where at the moment modelling is a much bigger priority than animation.
  • Better teaching of introduction to 3.D modelling. I was mostly self taught because the standard of the module was so incredibly poor. As a result i think there is still alot about maya i don't know or understand
  • Proffesional studies should be alot more focused on preparing us for the industry
  • A stronger communication for drawing and visualisation and the games industry, e.g setting tasks which could be incorperated into the games industry like perspectivly drawing a deathmatch environment rather than random buildings etc.
  • Less Blogging and journals. This course has made me despise blogging and journal creation! i feel that creating journals is a little pointless as the model or end result is going to be visible with the hand in. Maybe a 2 page report about the model creation on what you found easy/hard and how you developed them instead of a tedious step by step guide with screengrabs etc.
  •  2D Digital techniques should include photoshop teaching ie. painting over final renders etc. which we were never taught! 


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